Chip Making’s Singular Future - IEEE Spectrum

2022-09-16 18:44:31 By : Mr. Harry Davies

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Since the invention of the integrated circuit in 1958, the number of processing steps required to make one has grown from less than 10 to several hundreds. At the same time, the silicon wafers on which the ICs are produced have gone from being coin-sized to being dinner-plate-sized.

Today, one of these 300-millimeter wafers can yield more than 700 ICs. And that, for a growing number of chip makers, is precisely the problem. With such a large number of ICs coming from a single wafer and with wafers coming off manufacturing lines at rates of tens of thousands a month, companies can quickly find themselves suffering from chip glut, especially in turbulent markets.

For the past five years, since the bursting of the dot-com bubble in 2000 sent semiconductor sales into a tailspin, the industry has been struggling to rid itself of excess inventory. In the second quarter of 2001, the entire supply chain, including chip makers, distributors, contract manufacturers, and consumer-product manufacturers, was stuffed with an excess of chips worth more than US $13 billion, according to some estimates. Companies stopped hiring new employees and laid off existing ones. As a result, semiconductor industry jobs in the United States alone dropped from 268 000 in 1999 to 235 100 in July 2003, according to the U.S. Department of Labor. As recently as the third quarter of last year, chip oversupply was still at a worrisome $1.6 billion, according to a preliminary analysis by iSuppli Corp., a research firm in El Segundo, Calif. [See graph, “Swimming in Chips.”]

Clearly, the semiconductor industry is still facing serious problems as it claws its way back toward profitability and sustained employment growth. And for economic and technological reasons, the relentless drive toward faster, cheaper, and smaller chips is a growing problem. The solution, we believe, lies in a fundamental change in the machines that process the wafers: a switch from batch to single-wafer manufacturing.

The single-wafer approach is a completely serial one, in which just one wafer is processed at a time, all the way through the factory from start to finish. There is never a time when the machines work on a large batch of wafers at the same time, as they do today. The single-wafer technique will solve the oversupply problem by shortening the time it takes to make a finished, packaged chip to less than one month, rather than the three months or more that is typical today. Basically, with single-wafer manufacturing, semiconductor companies will be able to produce chips quickly when the orders come in, in the exact quantities specified by those orders. There will be no need to build up huge inventories that may just sit on shelves until they become obsolete.

And it isn’t just boutique chips, which are made in small quantities, that would benefit from the single-wafer approach. Even commodities like static random-access memory (SRAM) and microcontroller chips, which suffer from periodic oversupply and the resulting price plunges and reduced profits, would benefit from a more agile response to changing market demands.

So what will it take to shift to single-wafer manufacturing? First, consider today’s typical semiconductor plant. It combines single- and batch-processing steps; some of the machines process wafers in groups, while others already process them singly. True single-wafer manufacturing eliminates all the batch processes and uses only machines that process wafers one at a time. Today, only a few semiconductor plants have switched over completely to single-wafer manufacturing.

In 2001, Trecenti Technologies Inc. of Hitachinaka, Japan (now part of Renesas Technology Corp.), adopted 100 percent single-wafer processing for the fabrication of advanced semiconductor ICs on 300-mm wafers. The company’s experience with this technique has been remarkable. It has found that it can reduce manufacturing time from 90 to 30 days, and the number of days needed for each chip layer has dropped from 2.25 to 0.25. Even more remarkable is the improvement in the fabrication time for a wafer of SRAM chips made up of 130-nanometer structures. That time has dropped from about 60 days to fewer than six days.

Several other IC manufacturers are also currently considering 100 percent single-wafer processing. Freescale, Philips, and STMicroelectronics have formed the Crolles2 Alliance. Its 300-mm wafer facility, in Crolles, France, uses single-wafer processing for most steps. Tokyo-based Toshiba Corp.’s minifab, in Oita City, Japan, is another example of IC manufacturing dominated by single-wafer processing.

The fabrication of a finished, packaged IC has three key groups of processing steps, regardless of whether it happens in a conventional or a single-wafer setup. First, the transistors are made; next, they’re wired together into circuits on the chip; and finally, the small slivers of silicon, known as die, are packaged into finished chips [see illustration, “Once and Future Process”].

Making transistors, described simply, is a sequential process that builds the four major transistor components: the source, drain, channel, and gate. Basically, the first step in the formation of the transistor is to coat a silicon wafer with a photosensitive material, called a photoresist. The photoresist is exposed to light in the pattern of the areas in which transistors are to be built. Each of these regions will eventually contain the transistor’s four components.

The pattern forms when the light passes through a glass mask patterned with chrome. The exposure of the photoresist to light changes its solubility, so when the wafer is rinsed after exposure, some of the photoresist washes away. What remains is the pattern of transistor areas in photoresist on the wafer. This step, called lithography, is repeated at almost every stage of manufacturing, building up the transistors, and therefore the chip, layer by layer.

Next comes a step called ion implantation, which infuses the wafer with certain ions, typically arsenic or boron, in the areas where the photoresist has been removed. These ions are called dopants, because their presence changes the transistor’s electrical properties, for example, its resistance or the voltage that must be applied to the gate to turn it on.

The next task is to build the gate. A thin layer of silicon dioxide insulation is grown to electrically isolate the gate from the channel. This step typically occurs in a large furnace that heats the wafers in an oxygen-rich environment. The top of the layer is infused with nitrogen to provide a physical barrier to the passage of impurities from the gate into the silicon dioxide. Then polycrystalline silicon is deposited over the entire wafer.

The next step takes the wafer back to lithography, where the same process of exposure of photoresist through a mask, followed by rinsing, leaves photoresist covering the regions where the transistors’ gates are to reside. The lithographic step is followed by an etching step, in which ions, bombarding the polycrystalline silicon surface, wear away all the polycrystalline silicon material not covered with photoresist. The polycrystalline silicon gates remain after the protective layer of photoresist is removed.

After gate formation comes another ion-implanting step, this time to adjust the electrical properties of the source and drain, and then annealing, in which the wafer goes either back into the furnace or into a single-wafer annealing machine, enabling the ions to move into the proper locations in the material.

Making the wires that connect the transistors into circuits is the final step in the formation of the ICs on the wafer. The chip may have as many as nine levels of wires, which are all formed the same way. First an insulating material is deposited onto the tops of the completed transistors. Then trenches are etched into the insulator and filled to overflowing with metal—usually tungsten or copper. Polishers grind down the metal until it is level with the top of the insulation. These metal structures form the links, or vias, that will connect the wiring to the transistors. A second layer of insulation is deposited on top of the vias, and it too is etched into the desired wire pattern. Then copper is deposited and polished down to be even with the second layer of insulation, forming the first level of metal wiring. This process, called chemical-mechanical polishing, uses both physical grinding and a solution of chemicals to grind the metal to the right level.

Once the circuits are completely built, the wafer moves on to testing and packaging. For packaging, the wafer is sliced up into individual die. The chip is enclosed in an airtight package, with electrical pads on the die connected to the familiar leads protruding from the package.

In today’s typical fab facility, the single-wafer steps include lithography, chemical-mechanical polishing, and the material deposition used in wiring the transistors. But some thermal processing steps, like silicon dioxide growth, the infusion of nitride into the gate insulation, and annealing are done in batches of as many as 200 wafers in large furnaces. Periodically, throughout manufacturing, the wafers need a cleaning to clear away debris that may have accumulated during previous manufacturing steps. Some of the cleaning steps dip the wafers into a wet bench, a reservoir filled with a cleaning liquid. Wet benches also handle wafers in large batches.

The batch-processing equipment vastly increases the time it takes for a wafer to pass through the production line. The reason for the delay is that the furnace or wet bench cannot process a single wafer—or even two, or 20—when it arrives from a previous manufacturing step. The equipment’s temperature, gas-flow rate, or chemical concentration is set to handle many wafers at once. To handle fewer wafers would require different settings. So a wafer must wait until dozens of other wafers are ready to go in. This constraint means that some wafers may wait around for days before they move into the equipment for the next step.

The greatest technical advantage of single-wafer manufacturing is that it produces wafers with more good chips than batch processing does. It also produces ICs that are faster and more reliable. There are several reasons for these improvements, but the most important ones can be summed up in two words: tighter tolerances. Single-wafer equipment is smaller than batch equipment, so it is possible to have better control over conditions like temperature and gas flow. In batch furnaces, for example, the annealing temperature or gas flow may vary from place to place inside the furnace. These differences create variations in the electrical properties of the circuits from wafer to wafer, across a single wafer, and even on an individual IC. And these properties, in turn, affect how the circuits work. For example, if the voltage at which the transistor turns on is too high, the transistor switches more slowly than one with a lower threshold voltage. And slower transistors mean slower circuits.

If threshold voltages vary from wafer to wafer, the circuits on those wafers will run at different speeds. And, even worse, if the threshold voltages stray too far from their nominal values, the circuit may not work at all.

The trick in single-wafer manufacturing is to devise processes that handle a single wafer efficiently enough to compensate—through speed, for example—for the economies of scale that are lost with the elimination of batch processing. In the annealing step, for example, the single-wafer alternative to batch processing is rapid thermal processing. It occurs in a chamber in which lamps heat the wafer directly, so the temperature to which each wafer rises is more uniform over time, and the electrical properties of the circuits are more uniform as well.

To speed the wafers through a single-wafer facility, engineers cluster several manufacturing steps into a single unit, which also helps to control ambient conditions more precisely. For example, forming the layers that make up the transistor’s gate takes three separate substeps: growing of the silicon dioxide gate insulation, adding nitrogen to the silicon dioxide to protect the insulation against the infusion of impurities from the gate material, and depositing the polycrystalline silicon that will eventually form the gates of individual transistors. In a single-wafer facility, all three of these substeps can occur inside a single machine, as they do at most of the 47 facilities in the world where the most advanced commercial chips are fabricated.

Get it Together: The Applied Centura Gate Stack cluster equipment from Applied Materials consists of separate chambers for making the transistor gate. Each chamber performs a different step in the process—from the growth of the silicon dioxide gate insulation to the deposition of the polycrystalline gate material.Photo: Applied Materials Inc.

These combined machines, known as cluster tools, include a separate chamber for each of the steps of the process [see photo, “Get It Together”]. The wafer passes from one chamber to the next through a vacuum region located at the center of the unit. Connecting the process chambers through a vacuum prevents the surface of the wafer from being exposed to the atmosphere, which could contaminate it, throughout the entire gate-formation process.

The extreme isolation available with this cluster machine allows the silicon dioxide thickness to be controlled uniformly to a few monolayers of atoms—a control not possible with batch machines. Such uniformity is critical to the fabrication of the most advanced circuits today—those with wires only 90 nm across—because the total thickness of the silicon dioxide layer that insulates the gate from the channel in these devices is only 1 or 2 nm thick. Cluster equipment will become even more critical in the next semiconductor generation, which will produce wires only about 65 nm wide.

In some cases a single-wafer machine is fundamentally better than its batch counterpart because of differences in the physical principles through which they work. For example, both the rapid-thermal-processing machines used in single-wafer manufacturing and the furnaces used for batch processing heat the wafers by irradiating them with photons. But the wavelengths of the photons in the two processes are different. The batch-processing furnace produces only photons with wavelengths above 800 nm—in the infrared region of the optical spectrum.

The single-wafer alternative, on the other hand, uses rapid-thermal-processing lamps that produce photons both above and well below 800 nm—even some photons in the visible and ultraviolet parts of the spectrum. These shorter-wavelength photons are more energetic than the infrared photons and can excite the atoms of the wafer electronically. As a result, they permit a lower processing temperature while nevertheless shortening the processing time from hours to minutes. The lower temperatures also make it easier to introduce new materials into the manufacturing process, for example, new gate insulators that will lower the leakage current between the gate and the channel and cut down considerably on the power that the ICs consume. The bottom line is improved performance, reliability, and yield for the chips.

Another attractive feature of single-wafer processing equipment is the use of sensors inside the machines to measure important parameters, such as wafer temperatures, gas densities, and reaction rates. These sensors relay information to a database and allow software to adjust, in real time, any parameters that may have strayed from their nominal values.

Batch equipment, on the other hand, uses monitor wafers that run either ahead of or alongside the circuit wafers. On these monitor wafers are circuits that allow engineers to measure line widths, line spacings, wire resistances, and other circuit features. After the process step ends, the monitor wafers are taken out and their various circuits are measured. Engineers use the information to make adjustments for the next batch of wafers to move through that piece of equipment.

Some single-wafer processing steps, notably lithography, also use monitor wafers. But the sensors used in other single-wafer steps let technicians make adjustments to properties like wafer temperatures and gas concentrations on the fly. It gives them better control of manufacturing conditions and yields wafers with less variation from chip to chip and from wafer to wafer.

Saving Space: Single-wafer equipment takes up half as much floor space as batch equipment. In an era when the cost of a wafer fab runs in excess of US $2 billion, a smaller fab can mean lower construction and maintenance expenses.Illustration: John MacNeill

The economic advantages of single-wafer processing extend beyond the chips themselves. Even the equipment itself is much smaller physically than that used in batch processing. For example, a state-of-the-art facility that produces ICs on 300-mm wafers and produces 25 000 wafers per month might occupy 10 000 to 20 000 square meters of floor space. Of that area, batch-processing equipment would take up 1200 m2. The area taken up by the equivalent single-wafer processing equipment is only 600 m2 [see graph, “Saving Space”]. The smaller area means that building the facility costs less, and many operating expenses—such as lights, air purification, and temperature control—also are significantly lower. The equipment itself costs slightly less as well—about 6 percent less—for single-wafer processing than for batch processing, but that 6 percent represents millions of dollars. In an era when it costs between $2 billion and $3 billion to build a semiconductor manufacturing plant, even a savings of a few percent matters.

Single-Wafer Processes are becoming important in packaging chips as well as in building the wafers. Today many packaging operations still use large wet benches to clean debris—small particles of wiring metal or insulation—from the surface of large batches of wafers. But fab facilities—particularly advanced ones—are increasingly turning to single-wafer cleaning equipment for the packaging process. The leading manufacturer of single-wafer cleaning equipment is The Sez Group, Zurich, Switzerland. Applied Materials Inc., Santa Clara, Calif., also offers a machine for cleaning individual wafers during transistor formation.

A packaging technique called wafer-level packaging is increasingly common among chip makers. It is a step toward single-wafer processing, because it makes it possible to do the cleaning steps and to build connections between the package and the chip, and among chips in the package, in a single-wafer fabrication facility. It may seem obvious enough, but in fact this bucks tradition in the industry; most wafers today are shipped to remote locations for packaging, which can add weeks to the manufacturing process.

To sum up, the three main business advantages of single-wafer processing—faster time to market, smaller inventory, and lower manufacturing cost—are starting to improve chip makers’ ability to manage their supply chains and better deal with the boom and bust cycles that have long plagued the industry.

Faster time to market is possible because it takes less time for wafers to make it through the fabrication process. The three months it takes to make a wafer full of chips with batch-process equipment can be reduced to less than a month with a pure, or nearly pure, single-wafer setup.

For chip makers, these advances are overdue. The glut of memory and logic chips that even now continues to affect the market can be blamed, at least in part, on making wafers in large batches. This perennial chip overabundance has long depressed chip prices. So while the number of chips sold in the first three years of this decade climbed steadily from 300 billion in 2001 to 360 billion in 2003, revenues stayed relatively flat, at about $160 billion per year. In other words, manufacturers have been selling more chips, but they have not been making any more money [see graph, “Where It Hurts”].

Where It Hurts: In 2001, the IC industry suffered the devastating effects of the bursting dot-com bubble. Revenues were lower (blue bars) and fewer units were sold (yellow bars). But even though the number of units sold began to climb again in 2002, revenues did not follow suit, largely because of a drop in the average selling price per chip (red), caused by an oversupply.Source: In-Stat/MDR

This past year of 2004 saw some good news for the industry: record-breaking revenue of $214 billion—28 percent higher than that of 2003, according to the Semiconductor Industry Association, in San Jose, Calif. But the bad news is that revenues will not grow significantly in 2005. Chip prices are again dropping because of chip oversupply. In a report published in November 2004, iSuppli analysts predicted that 2005 chip prices would fall in most categories of ICs, from memory chips to standard logic circuits.

The complexity of IC manufacture grows with each new generation of semiconductor technology. On-chip wire widths shrink. New techniques and new materials, both insulators and conductors, come into the mix. The cost of building a semiconductor fabrication facility continues to skyrocket. Before too long, single-wafer manufacturing will not be merely an alternative, it will be a necessity. We believe that within three to five years all manufacturers will be using single-wafer processing exclusively to make transistors and interconnecting wires. They will inevitably adopt single-wafer packaging universally in the following years.

Rajendra Singh (F) is the D. Houser Banks Professor of Electrical and Computer Engineering and the director of the Center for Silicon Nanoelectronics at Clemson University, in South Carolina (srajend@clemson.edu).

Randhir Thakur (SM) is group vice president and general manager of Applied Materials Inc.’s Front End Products Business Group, in Santa Clara, Calif. (Randhir_thakur@amat.com).

“Special Section on Single-wafer Manufacturing in Nanochip Era,” by Rajendra Singh et al., in IEEE Transactions on Semiconductor Manufacturing, Vol. 16, May 2003, pp. 90-178, gives technical details of the single-wafer approach.

“Dominant Role of Single Wafer Manufacturing in Providing Sustained Growth of the Semiconductor Industry,” by Rajendra Singh et al., in Semiconductor Fabtech, 19th edition (Henley Publishing, London), 2003, pp. 85-93, describes the importance of single-wafer manufacturing.

In “Limits of Integrated Circuit Manufacturing,” Proceedings of the IEEE, Vol. 89, March 2001, pp. 375-93, Robert Doering and Yoshio Nishi explore the processing pitfalls of semiconductor manufacturing.

Greg Munson, co-founder of the tournament, on the tech that's made a difference in combat

Stephen Cass is the special projects editor at IEEE Spectrum. He currently helms Spectrum's Hands On column, and is also responsible for interactive projects such as the Top Programming Languages app. He has a bachelor's degree in experimental physics from Trinity College Dublin.

Earlier this year, friend-of-IEEE-Spectrum and fashiontech designer Anouk Wipprecht gave a peek of what it's like to be a competitor on Battlebots, the 22-year-old robot combat competition, from the preparation "pit" to the arena. Her team, Ghostraptor, was knocked out of the regular competition after losing its first and second fights, though they regained some glory by winning a round in the bonus Golden Bolt tournament, which recently finished airing on the TBS channel.

This week, tickets went on sale for audience seating for the next season of Battlebots; filming will commence in October in Las Vegas. We thought it was a good moment to get a different perspective on the show, so Spectrum asked one of the founders of Battlebots and current executive producer, Greg Munson, about how two decades' worth of technological progress has impacted the competition.

What are the biggest changes you've seen technology-wise over 20 years or so?

Greg Munson: Probably the biggest is battery technology. Battlebots premiered on Comedy Central in, I think it was, 2000. Now we're 22 years later. In the early days, people were using car batteries. Then NiCad packs became very popular. But with the advent of lithium technology, when the battery packs could be different sizes and shapes, that's when things just took off in terms of power-to-weight ratio. Now you can have these massively spinning disk weapons, or bar weapons, or drum weapons that can literally obliterate the other robot.

Greg MunsonGabe Ginsberg/Getty Images

Second is the [improvement in electronic speed control (ESC) circuitry]. We built a robot called Bombmachine back in the day. And besides its giant gel cell batteries, which were probably a third of the [bot's total] weight, we had this big old Vantex speed controller with a big giant heat sink. The ESC form factors have gotten smaller. They've gotten more efficient. They're able to handle way more amperage through the system, so they don't blow up. They've got more technology built into them so the team can have a person monitoring things like heat, and they'll know when to, for instance, shut a weapon down. You see this a lot now on the show where they're spinning up really fast, going in for a hit. And then they actually back off the weapon. And watchers will think, "Oh, the weapon's dead." But no, they're actually just letting it cool down because the monitor guy has told his driver, "Hey, the weapon's hot. I'm getting some readings from the ESC. The weapon's hot. Give me five seconds." That kind of thing. And that's a tremendous strategy boon.

So instead of just one-way remote control, teams are getting telemetry back from the robots now as well?

GM: A lot of that is starting to happen more and more, and teams like Ribbot are using that. I think they're influencing other teams to go that route as well, which is great. Just having that extra layer of data during the fight is huge.

CAD gives the robots more personality and character, which is perfect for a TV show

What other technologies have made a big difference?

GM: CAD is probably just as big of a technology boost since the '90s compared to now. In the early Battlebots era, a lot of teams were using pencil and paper or little wooden prototypes. Only the most elite fancy teams back then would use some early version of Solidworks or Autodesk. We were actually being hit up by the CAD companies to get more builders into designing in CAD. Back in the day, if you're going to build a robot without CAD, you think very pragmatically and very form follows function. So you saw a lot of robots that were boxes with wheels and a weapon on top. That's something you can easily just draw on a piece of paper and figure out. And now CAD is just a given. High school students are designing things in CAD. But when you've got CAD, you can play around and reshape items and you can get a robot like HyperShock—it looks like there's no right angled pieces on HyperShock.

CAD gives the robots more personality and character, which is perfect for a TV show because we want the audience to go, "Hey, that's HyperShock, my favorite!" Because of the silhouettes, because of the shape, it's branded, it's instantly identifiable—as opposed to a silver aluminum box that has no paint.

It quickly became obvious that if there's a battery fire in the pit, with the smoke and whatnot, that's a no-go

When Anouk was writing about being a competitor, she pointed out that there's quite a strict safety regime teams have to follow, especially with regard to batteries, which are stored and charged in a separate area where competitors have to bring their robots before a fight. How did those rules evolve?

GM: It's part "necessity is the mother of invention" and part you just know the lithium technology is more volatile. We have a really smart team that helps us do the rules, there are some EE's on there and some mechanical engineers. They know about technology issues even before they hit the awareness of the general public. The warning shots were there from the beginning—lithium technology can burn, and it keeps on burning. We started out with your basic bucket full of sand and special fire extinguishers along the arena side and in in the pit where people were fixing the robots. Every row had a bucket of sand and a protocol for disposing of the batteries properly and safely. But it quickly became obvious that if there's a battery fire in the pit, with the smoke and whatnot, that's a no-go. So we quickly pivoted away from that [to a separate] battery charging pit.

We've seen batteries just go up, and they don't happen in the main pit; they happen in the battery pit—Which is a huge, huge win for us because that's a place where we know exactly how to deal with that. There's staff at the ready to put the fires out and deal with them. We also have a battery cool down area for after a fight. When the batteries have just discharged massive amounts of energy, they're hot and some of them are puffing. They get a full inspection. You can't go back to the pit after your match. You have to go to the battery cool down area—it's outside, it's got fans, it's cool. A dedicated safety inspector is there inspecting the batteries, making sure they're not on the verge of causing a fire or puffing in any kind of way. If it's all good, they let them cool down and stay there for 10, 15 minutes, and then they can go back to the battery charging tent, take the batteries out and recharge them, and then go back to fixing the robot. If the batteries are not good they are disposed of properly.

The technology has become more flexible, but how do you prevent competitors from just converging on a handful of optimal design solutions, and all start looking alike?

GM: That's a constant struggle. Sometimes we win, and sometimes we lose. A lot of it is in the judging rules, the criteria. We've gone through so many iterations of the judging rules because builders love to put either a fork, a series of forks, or a wedge on their bot. Makes total sense because you can scoop the guy up and hit them with your weapon or launch them in the air. So okay, if you're just wedging the whole fight, is that aggressive? Is that control? Is that damage? And so back in the day, we were probably more strict and ruled that if you all you do is just wedge, we actually count it against you. We've loosened up there. Now, if all you do is wedge, it only counts against you just a little bit. But you'll never win the aggression category if all you're going to do is wedge.

Because a wedge can beat everything. We often saw the finals would be between a big gnarly spinner and a wedge. Wedges are a very effective, simple machine that can clean up in robot combat. So we're tweaking how we count the effectiveness of wedges and our judging guide if the fight goes to judges. Meanwhile, we don't want it to go to judges. We want to see a knockout. So we demand that you have to have an active weapon. You can't just have a wedge. It has to be a robust active weapon that can actually cause damage. You just can't put a Home Depot drill on the top of your robot and call it a day. That was just something we knew we needed to have to push the sport forward. What seems to be happening is the vertical spinners are now sort of the dominant class.

We don't want the robots to be homogenized. That's one of the reasons why we allow modifications during the actual tournament. Certain fans have gotten mad at us, like, "Why'd you let them add this thing during the middle of the tournament?" Because we want that. We want that spirit of ingenuity and resourcefulness. We want to break any idea of "vertical spinners will always win." We want to see different kinds of fights because people will get bored otherwise. Even if there's massive amounts of destruction, which always seems to excite us, if it's the same kind of destruction over and over again, it starts to be like an explosion in Charlie's Angels that I've seen 100 times, right? A lot of robots are modular now, where they can swap out a vertical spinner for a horizontal undercutter and so on. This will be a constant evolution for our entire history. If you ask me this question 20 years from now, I'm going to still be saying it's a struggle!

Insights from IEEE-USA’s annual salary survey, in 6 charts

Tekla S. Perry is a senior editor at IEEE Spectrum. Based in Palo Alto, Calif., she's been covering the people, companies, and technology that make Silicon Valley a special place for more than 40 years. An IEEE member, she holds a bachelor's degree in journalism from Michigan State University.

How much does a tech professional in the United States earn? In 2021, the median income of U.S. engineers and other tech professionals who were IEEE members hit US $160,097, up from $154,443 in 2020. That bump in pay was revealed in the IEEE-USA 2022 Salary & Benefits Survey.

This apparent increase turns into a nearly $3500 dip, however, when converted to real dollars [See chart, below.] It’s the first significant dip in median tech salary in terms of spending power recorded by IEEE-USA since 2013.

These numbers—and 65 more pages of detailed 2021 salary and job satisfaction statistics—give readers of the salary & benefits survey a good sense of America's tech employment landscape. The analysis is based on 3,057 responses from professionals working full time in their areas of technical competence; they reported their income, excluding overtime pay, bonuses, profit sharing, and side hustles. (When those are considered, the 2021 median income for these tech professionals was $167,988, according to the report.)

The IEEE-USA Salary & Benefits Survey 2022 chronicles bad news for women in engineering, as their incomes fell further behind men's in 2021. The gap in salaries between genders grew $5900 (not adjusted for inflation) to $33,900. The gap is tricky to measure, given that men responding to the survey had more years of experience, as a group, than the women, and more women entering the engineering workforce could skew the median salary downward. However, the proportion of female engineers in the workforce remained flat, (on a plateau at under 10 percent, where it's been for the past 10 years), the survey report noted.

The salary gap between Caucasian and African American engineers decreased by $11,000 to $13,000 in 2021, while the disparity between Caucasian and Hispanic engineers' incomes fell by nearly $6000 to $12,278.

2021 was a good time to be an engineer working with solid state circuitry; salaries in that technical field continued a steep climb and claimed the number one spot on the salaries-by-specialty list. Last year’s number one on that chart, consumer electronics, saw a decline in average salary. Engineers working with other circuits and devices, machine learning, image and video processing, and engineering in medicine and biology recorded big gains.

Overall job satisfaction for engineers surveyed by IEEE-USA fell in 2021, with the biggest drop-offs related to compensation and advancement opportunities. Satisfaction with the technical challenge of engineering jobs was up significantly, however.

Median salaries for engineers in the Pacific region increased dramatically compared with the rest of the United States, climbing faster than hypothetically booming regions, like the West South-Central area, which includes Texas. These numbers were not adjusted for regional costs of living, however.

Learn about the basics and benefits of peer-to-peer streaming and GPU post-processing in data acquisition systems

Real-time digital signal processing is a vital part of many of today's data acquisition systems, and affordable graphics processing units (GPUs) offer a great complement to onboard field-programmable gate arrays (FPGAs).

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Selected topics covered in this webinar:

Engineers that would like to learn more about data processing capabilities in high-performance data acquisition systems.

System-level requirements and achievable performance when using different data transfer methodologies between digitizers and graphics processing units (GPUs). A brief introduction to processing properties in FPGAs versus GPUs. Digitizer capabilities, operating system support, supported GPU models, etc.

Presenter: Thomas Elter, Senior Field Applications Engineer